About This Course
Train in high-quality 3D asset creation for films, games, and animation. Learn to sculpt, texture, and render detailed models using industry-standard tools.
What You’ll Learn
- Hard Surface & Organic Modeling
- Sculpting with High-Resolution Detail
- UV Mapping & Retopology
- Texturing Techniques
- Shader Creation & Material Workflow
- Lighting, Rendering & Lookdev
Software Covered
- Maya
- ZBrush
- Substance Painter
- Arnold Renderer
| Level | Diploma |
| Duration | 6 Months |
| Hours | 360 Hrs. |
| Softwares | 4 Softwares |
Career Scope
- 3D Modeler
- Texture & Lookdev Artist
- Asset Artist for Film/Games
Ideal for those aspiring to specialize in asset creation, texturing, and rendering for films, games, or animation studios.